Goedware Game Jam 10 Devlog
Our previous submission to the Goedware Game Jam #9 was quite unpolished (https://redz-games.itch.io/newtons-nightmare). This time we set out to do better, bur unfortunately we were again quite short on time. That meant to be very sharp on our scope.
We started on Saturday 6 January. This day we drafted the idea in Paint. We learned to use Godot (again, it had been a while). Implemented the basics and made some of the art.
The next time we worked on the game was the evening of Wednesday 10 January. We had a online working session. We finished the basics and made more art.
On Sunday 14 January we spent a lot of time on play testing & polish and adding the story, but also the high-score system and moving bars were developed this day.
During the development of the game we accelerated because we started to understand Godot better.
Rob-sequences
Time to face the consequences?
Status | Prototype |
Authors | RedZ Games, Basibo, skunheal |
Genre | Action |
Tags | goedware-game-jam, minigame |
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